Style

I like maps that show personality, primarily maps that do something unexpected and challenge the player in unusual ways while respecting the song.

musoukakyou 2 extra stage

I focus heavily on introducing changes in my maps based on the lyrics of a song. Knowing the language used (e.g. French, Japanese) is important since translations are not the same song.

verite insane

I tend to apply a central concept across all difficulties of a set. I often use specific parts of the playing field based on the song itself, and between all difficulties of the set.

musoukakyou 3 lunatic

I intentionally change combo length and ignore NC on downbeats to emphasize different parts of the song.

cest si beau ici insane

My mapping can be described as traditional mapping with modern elements. I use grid size 4 for more precise coordinates and a rigid feel. I focus heavily on the weight of objects, which was more relevant in older maps with lower AR.

a true true friend top

Whereas other mappers base their mapping structures on the surrounding objects, I focus on choosing structures that support the song itself.

joyeux noel a tous insane

I use sliders that go up/down based on pitch, top/bottom of the playing field based on pitch, and movements that go up/down based on pitch.

kimama na tenshitachi special

Similar to older maps, I introduce drastic changes between phrases of the song and ignore certain sounds to prioritize other layers of the music, such as vocals.

fake me fake me out top

Unlike most symmetry mappers, I intentionally break symmetry when focusing on movement would produce better results. Similarly, I avoid common shapes and other structures when movement suffers.

snow drop insane

My high diffs tend to be more rough in nature to add personality to them. I focus on movement, weight, and aim style ambiguity while intentionally ignoring common mapping ideas in order to give my maps a certain feel and make mappers question what they know about mapping.

natsuiro present top